...or at least the postboxes.
Here are the contents:
Battle Day Pack - Paraetacene - 𝘣𝘺 𝘙𝘪𝘤𝘩𝘢𝘳𝘥 𝘓𝘰𝘤𝘬𝘸𝘰𝘰𝘥
Paraetacene with l’Art de la Guerre - 𝘣𝘺 𝘊𝘩𝘳𝘪𝘴 𝘏𝘢𝘩𝘯
Holiday in Cambodia, Part 1 - 𝘣𝘺 𝘕𝘪𝘤𝘩𝘰𝘭𝘢𝘴 𝘚𝘱𝘳𝘢𝘵𝘵
Twilight Triumph: the Battle of Chalons - 𝘣𝘺 𝘑𝘶𝘴𝘵𝘪𝘯 𝘚𝘸𝘢𝘯𝘵𝘰𝘯
Wargaming Belisarius vs the Vandals - 𝘣𝘺 𝘚𝘪𝘮𝘰𝘯 𝘔𝘢𝘤𝘋𝘰𝘸𝘢𝘭𝘭
Slingshot Reviews: Scipio Africanus - Greater than Napoleon - 𝘳𝘦𝘷𝘪𝘦𝘸𝘦𝘥 𝘣𝘺 𝘋𝘶𝘯𝘤𝘢𝘯 𝘏𝘦𝘢𝘥
Slingshot Reviews: Pyrrhus of Epirus - 𝘳𝘦𝘷𝘪𝘦𝘸𝘦𝘥 𝘣𝘺 𝘛𝘪𝘮𝘰𝘵𝘩𝘺 𝘔𝘺𝘢𝘭𝘭
Slingshot Reviews: God’s Wolf - 𝘳𝘦𝘷𝘪𝘦𝘸𝘦𝘥 𝘣𝘺 𝘕𝘪𝘤𝘬 𝘏𝘢𝘳𝘣𝘶𝘥
Saturday, March 24, 2018
Wednesday, March 14, 2018
The Saxon Shore is Burning
The deluxe second edition of the popular Society of Ancients game is now available for order. With the mapboard and counters now doubled in size, the counters printed on extra-thick board, and the artwork completely redone, you have a game that gives full value for its price.
Here is an extract from the ruleset:
This is a two-player simulation of the Barbarian Conspiracy of 367 A.D. Against Roman Britain. In that year the Scotti of Ireland, Atacotti of Western Scotland, Picti of Eastern Scotland and the Saxoni of Upper Germany/Lower Denmark joined forces to take advantage of the withdrawal of the province’s three legions to the continent in one of the interminable Imperial Succession disputes. Britain was rich and prosperous but under-defended, so the Barbarians were able to loot and pillage up and down the country, running riot and killing the Count of the Saxon Shore. The Romans were eventually able to restore order and by 369 A.D. the province was secure again, though permanently weakened.
The game components consist of
The counters are printed in thick card and will require cutting out. They are one-sided and do not need to be glued back-to-back with each other.
The game is designed for 2 players, but may be played by 3, 4 or 5 players. there is one Roman and four Barbarian factions: Scotti, Picti, Atacotti and Saxoni. One player takes the side of the Romans, the others take the side of the Barbarians. In a 2-player game the Barbarian player will control all the Barbarian factions. In a 3-player game one Barbarian player will control the Scotti/Atacotti and the other the Picti/Saxoni. In a 4 player game one Barbarian player will control the Scotti, one the Picti and one the Saxoni. Barbarian players dice each turn for control of the Atacotti. In a 5-player game each Barbarian player controls one of the 4 barbarian factions.
At the beginning of the game the Roman player has at his disposal a single fleet, two commanders (one Dux and one Comes), 36 steps of infantry and 24 steps of cavalry, and initially controls all the towns. He is also able to set up 23 forts along the coastline in Roman territory.
Each Barbarian faction has one chief and 40 steps of infantry. The Scotti and Saxoni each have three fleets whilst the Atacotti and Picti each have two. The Roman are thus heavily outnumbered but start from well-fortified positions.
The game lasts for 10 turns. The objective of the Barbarian player is to destroy as many Roman towns and forts as he can, and demolish Hadrian's Wall, whilst the Roman player must hold on to as much as possible until the end of the game.
A turn sequence incorporates attrition for units in woods or bog, lightning strike raids by Barbarian troops transported by fleets, overrunning of small detachments by larger forces, pitched battles, desertion of demoralised Roman troops, the sacking of towns and forts, and the arrival of reinforcements. Roman commanders and Barbarian chiefs play their part in organising attacks and contributing to their forces' combat factor.
Combat can be resolved either by dice or by using 'scissors-paper-stone' (quicker and more fun).
The game plays to a tense finish, as the Romans yield as slowly as possible, using their cavalry and strong fortifications against a numerically superior foe until the last turn of the game, when the legions finally arrive from the continent to save the day.
Here is an extract from the ruleset:
This is a two-player simulation of the Barbarian Conspiracy of 367 A.D. Against Roman Britain. In that year the Scotti of Ireland, Atacotti of Western Scotland, Picti of Eastern Scotland and the Saxoni of Upper Germany/Lower Denmark joined forces to take advantage of the withdrawal of the province’s three legions to the continent in one of the interminable Imperial Succession disputes. Britain was rich and prosperous but under-defended, so the Barbarians were able to loot and pillage up and down the country, running riot and killing the Count of the Saxon Shore. The Romans were eventually able to restore order and by 369 A.D. the province was secure again, though permanently weakened.
The game components consist of
- a mapboard - two sections measuring 58cm x 42 cm, together forming a map of Britain 58 cm x 84 cm
- 400 counters, each measuring 18mm x 18mm, with replacement and spare counters
- a reference sheet
- a rulebook
The counters are printed in thick card and will require cutting out. They are one-sided and do not need to be glued back-to-back with each other.
At the beginning of the game the Roman player has at his disposal a single fleet, two commanders (one Dux and one Comes), 36 steps of infantry and 24 steps of cavalry, and initially controls all the towns. He is also able to set up 23 forts along the coastline in Roman territory.
Each Barbarian faction has one chief and 40 steps of infantry. The Scotti and Saxoni each have three fleets whilst the Atacotti and Picti each have two. The Roman are thus heavily outnumbered but start from well-fortified positions.
The game lasts for 10 turns. The objective of the Barbarian player is to destroy as many Roman towns and forts as he can, and demolish Hadrian's Wall, whilst the Roman player must hold on to as much as possible until the end of the game.
A turn sequence incorporates attrition for units in woods or bog, lightning strike raids by Barbarian troops transported by fleets, overrunning of small detachments by larger forces, pitched battles, desertion of demoralised Roman troops, the sacking of towns and forts, and the arrival of reinforcements. Roman commanders and Barbarian chiefs play their part in organising attacks and contributing to their forces' combat factor.
Combat can be resolved either by dice or by using 'scissors-paper-stone' (quicker and more fun).
The game plays to a tense finish, as the Romans yield as slowly as possible, using their cavalry and strong fortifications against a numerically superior foe until the last turn of the game, when the legions finally arrive from the continent to save the day.
The game is available for £15 (£12 for Society members) from the Society website. Click here for more details. And happy gaming!
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