I’m not long back from the Society Conference, the third of the “revived” series, which was held in the Chesford Grange hotel in Kenilworth. It was a really enjoyable weekend, possibly the best yet.
The Conference proper is held on Saturday and Sunday, but quite a few of us arrived on Friday night and spent some time in the bar and the restaurant renewing acquaintances, meeting new people and generally chatting. Attendees were in the high twenties, though a few were only doing one day.
Phil and Sue Barker honour us with a visit.
Saturday, after a brief welcome from organizer Richard Lockwood, started with our first plenary session, Mark Fry talking about Bronze Age chariots. Mark’s not happy with how chariots are handled in most wargames rules, and is working on a new way of portraying chariot warfare.
After his talk we broke up into several gaming sessions, and I took part in a game with Mark’s new work-in-progress chariot rules. Wheels of War is based on the popular Wings of War WWI air combat game, and gives players one chariot each to represent the individual manoeuvre of chariot warfare. Six of us played, three chariots a side, wheeling, manoeuvring, shooting arrows and javelins and in one case colliding rather messily. The Blue team, which is to say mine, emerged triumphant (thanks more to luck than judgement, I feel – though misjudgement on the other team may have played a part!). Still in development, but potentially a very good and different game.
Mark Fry rolls across the desert.
On Saturday afternoon we heard Matt Bennett and Roy Boss talk about the Normans in Italy and Komnenan Byzantine warfare. Two short half-hour presentations in the plenary slot is a new idea, and I’d have been happy to listen to a full hour from each of them.
For the Saturday afternoon games, I joined Matt for one of the three Komnenan-era Armati games he and Roy were putting on, in our case playing on the Byzantine side in a refight of Dyrrhachium. A narrow victory for the East Romans – we got off to a good start, looked to be getting in serious trouble, but were finally victorious thanks largely to my partner managing to sandwich one lot of Norman milites between two Byzantine cavalry units. I’m still not hugely keen on Armati, but it runs smoothly when you have someone on the table who knows the rules.
Duncan Head reverses history.
Sunday morning started with me talking about Telamon with the 2019 Battleday in mind, and then more games. I joined in a six-player workshop session run by Richard Lockwood to develop a new classical warfare system using mechanisms from Dux Bellorum and other rulesets. We played Macedonians against Persians, and I took one Macedonian cavalry wing. Cavalry units are fragile, and I certainly charged in sooner and more rashly than Alexander would have done, eschewing his careful preparations because I couldn’t think of what else to do.
After a few moves cavalry and skirmisher units on both sides were evaporating like raindrops, including one of my two units of Companions. The heroes were the Thracian light cavalry on my extreme right, who destroyed the Persians’ Scythian horse-archers, worryingly refused to move immediately after that (units dice against their Courage to see if they move; the Thracians obviously needed to breathe their horses) but then charged into the flank of a low-morale Persian colonist cavalry unit, destroyed it, saw the next Persian unit along (weakened by destroying the Companions) break on a morale test for seeing routers, and then charged down to hit a fourth Persian unit, in melee with the surviving Companions, and help destroy that one as well.
At the end the Macedonians had won both cavalry wings with one or two units standing on each wing, while the phalanx was locked in combat with Persia’s Greek hoplites just waiting for us to ride in and save the day.
Richard Lockwood in a commanding pose.
Final session in the afternoon, and I played in Phil Steele’s DBA-plus game of Pharsalus, with lovely 10mm armies on purpose-built terrain. Phil was trying to simulate the multi-line nature of Roman battles by fielding two DBA armies (not necessarily 12 elements each, but close) as the advance and reserve lines respectively. The two advance lines fight, supported as players think fit by the reserves, until one reaches demoralisation point. Then both advance lines are removed except that the winner may leave one or more elements in place, depending on the margin of their victory, and lines are redressed for the main event.
Our advance-line clash took longer to resolve than Phil expected but eventually the Pompeians (I commanded the Pompeian advance line) won, though only by a margin of one element. Interestingly we had also destroyed several elements of Caesar’s reserve line – including two of Caesar’s three veteran legionary elements, and discovering the mechanism Phil was using to reflect their toughness was a bit of a shock! At that point I left to make an early start for home, but I gather that in the second phase of the game Pompey managed to reverse history and defeat Caesar’s weakened main line.
Pompey's camp at Pharsalus
All in all an excellent weekend. I’m certainly up for next year’s.
And a summing up by Roy Boss, President of the Society:
My wife used to teach infants and was always delighted when the boys in the class were ‘engaged’, that is engrossed in a group activity. Well the members who attended the Conference were definitely absorbed in the action. Notably there was loud involvement in several of the games which is always a good sign.
I was very pleased for Richard who puts in an enormous investment of hard work across the weekend to make sure the event goes smoothly. He can be very satisfied with the result. We could happily take about 50 people as a maximum so the good news is that there is room for more of us to enjoy the 2019 event.
One thing we would happily include is shorter presentations, so if you have enough material to speak for say fifteen minutes on wargaming or an historical topic then we will happily give help with visual aids and even where to get information.